Using the Glasses HUD
Navigate events and approve or reject song requests directly from your glasses display.
What is the Glasses HUD?
The HUD runs in the Even App on your Even Realities G2 glasses. After you log in on this site, open the link below (or scan the QR code from DJ Admin → Glasses) on your glasses to see your events and manage song requests directly on the display—approve or reject requests without looking at your phone or laptop.
How the HUD works
You’ll move through three simple screens: pick an event, then a request, then approve or reject. Here’s what you’ll see.
Controls: single tap to select; double-tap to go back (or to confirm approve/reject on the action screen).
1. Event list
Your events show up with a small icon so you can tell at a glance: ○ upcoming, ☆ active, ● ended. Each row has the date and event name.
Tap an event to open its song requests. If you have lots of events, use ← Previous and Next ↓ to move between pages.

2. Request list
After you pick an event, you’ll see the song requests for that event. Tap a request when you want to approve or reject it.
Same idea for paging: ← Previous and Next ↓. The list updates automatically so new requests show up without refreshing.


3. Approve or reject
On this screen you get three options: ← Back (return to the list), ■ Approve, and □ Reject. Tap once to highlight your choice, then double-tap to confirm.
If the event is already over, you’ll just see “Event ended” and can tap Back to return.

HUD URL
app.playthis.live/glasses.html
Open this URL in the Even App on your glasses, or scan the QR code from DJ Admin → Glasses. You must be logged in on the website first.
Beta & known issues
This feature is in beta. We’re iterating on performance and UX. One known issue:
Slow load for big lists — When an event has a lot of song requests, the first load on the glasses can take noticeably longer. We’re working on it.
Technically: larger API responses (e.g. many requests per event) increase time-to-first-paint on the HUD; we’re looking at pagination, smaller payloads, and client-side rendering improvements.
